unity debug log object

There is more to this function but. Besides that you dont need to turn the value into a string to log it.


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This is very useful if you want know on which object a warning occurs.

. Public override void UpdateTurn statesAdd currentState. Or something like DebugLog Current Ammo. Health gameObject.

Then in the Unity Editor clicking on the message in the Console will show you exactly which object it relates to. For some reason only the length of the list is shown for no apparent reason. By voting up you can indicate which examples are most useful and appropriate.

For example you could print a message containing a GameObjectname and information about the objects current state. You could just do. When you select the message in the console a connection to the context object will be drawn.

By voting up you can indicate which examples are most useful and appropriate. Void Start Logs the players health with a reference to this game object. You can also use Rich Text markup.

I am creating a test project in Unity I have an input field and a button. Here are the examples of the csharp api class UnityEngineDebugLogErrorobject UnityEngineObject taken from open source projects. When the message is a string rich text markup can be used to add emphasis.

I would like to take the text from the input and simply DebugLog to the Unity Console onclick of a button. Message with a link to an object. You can format messages with string concatenation.

All the examples show the variables and functions but dont show HOW they are getting the input to the variable. I already have UI set up including linking the. I am trying to log a message to the console when I have a my player game object run into a finish line.

I tried it without the ToString function and it gives the same result. Float health 100. Here are the examples of the csharp api class UnityEngineDebugLogobject taken from open source projects.

In this example we wait for a mouse click 7 then do a ray-cast from the camera position 12 check if hit object is the current game object 15 and finally display the Hit log message 18. See the manual page about rich text for. I tested your script as it is posted here and it just logs the ammo value for me.

The best way to get around that is to add a n to the end of the string you want to send to the Console. Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers. Use DebugLog to print informational messages that help you debug your application.

A variant of DebugLog that logs a warning message to the console. If you pass a GameObject or Component as. Somewhere in my games code I use DebugLog to show the length of a list and display a helpful debug message.

By passing this as the second parameter the log entry is aware of its creator and we are able to easily. This is my first unity project so I am fairly unfamiliar with everything the platform has. Both objects have Box Colliders on them and I have attached a C script to the player object.

Below is the code I have currently. Message using rich text. Object to which the message applies.

Unity is the ultimate game development platform. String or object to be converted to string representation for display. The Console just displays the first two lines and by adding the newline character it bumps UnityEngineDebuglog object one line down.


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